Компьютерная графика
Информатика и вычислительная техника
  • формат djvu
  • размер 5.81 МБ
  • добавлен 08 января 2012 г.
Paquette A. Computer Graphics for Artists: An Introduction
Sрringеr-Verlag, 2008. - 272 pages.

This book is about computer graphics; it is not about computer graphics applications. In this book, you will lea the meaning and usage of computer graphics tools and terminology, but more importantly, the basic observation skills needed to do something great with that knowledge. This issue is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

The information contained herein is meant to comprise the first portion of a university-level introduction to Computer Graphics course.
The layout of the book follows the class structure of my first two modeling classes for freshman students (they are staggered with two animation classes). Although a great deal may be leaed by simply reading the text, it is highly recommended that any serious student also performs every exercise offered here.
The first part of the book, 3D1, focuses on fundamental principles of how 3D space is represented in a computer, user interface, basic polygonal modeling tools, and other information essential to getting started as a 3D artist.
The second part of the book, 3D2, introduces the more complicated subjects of surfaces, topology, and optimization. Each of these has their own importance, and all help inform the student to make better creative and technical choices with his work.

Contents
List of Illustrations
Introduction

3D1: Introduction to 3D Modeling
Chapters:
3D: What Is It?
Clean Geometry
Measurements
Design and Reference
Basic Modeling Tools
Resolution
Texture Coordinates
3D1: Checklist and Projects

Optimization and Surfaces
Observation
Optimization
UV Editing
Nurbs Curves
Nurbs Surfaces
Shapes and Topology
Quality Standards
3D2: Checklist and Projects
Glossary
Sources
Index
Похожие разделы
  1. Академическая и специальная литература
  2. Информатика и вычислительная техника
  3. Системы автоматизированного проектирования (САПР)
  1. Академическая и специальная литература
  2. Информатика и вычислительная техника
  3. Устаревшие материалы
  4. Компьютерная графика и САПР
  1. Академическая и специальная литература
  2. Искусство и искусствоведение
  3. Искусство кинематографии
  4. Искусство анимационного кино
  1. Академическая и специальная литература
  2. Начертательная геометрия и инженерная графика
  1. Прикладная литература
  2. Компьютерная литература
  3. 3D графика / 3D моделирование
  1. Прикладная литература
  2. Компьютерная литература
  3. Adobe Illustrator
  1. Прикладная литература
  2. Компьютерная литература
  3. Adobe InDesign
  1. Прикладная литература
  2. Компьютерная литература
  3. Adobe Photoshop
  1. Прикладная литература
  2. Компьютерная литература
  3. Autodesk 3ds Max / Maya
  1. Прикладная литература
  2. Компьютерная литература
  3. Autodesk AutoCAD / AutoLISP
  1. Прикладная литература
  2. Компьютерная литература
  3. CorelDRAW
  1. Прикладная литература
  2. Компьютерная литература
  3. DirectX
  1. Прикладная литература
  2. Компьютерная литература
  3. GIMP
  1. Прикладная литература
  2. Компьютерная литература
  3. HTML / CSS / JavaScript
  4. WebGL
  1. Прикладная литература
  2. Компьютерная литература
  3. OpenGL
  1. Прикладная литература
  2. Компьютерная литература
  3. SolidWorks
  1. Прикладная литература
  2. Компьютерная литература
  3. Компас 3D / Компас-График / Компас-Автопроект
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