
PART ONE Theory and Principles40
Convergent versus Divergent
There are two main approaches to solving design problems: convergent and
divergent.
Convergent thinking is linear and lends itself to solving a design problem in
a commercial application. The convergent approach is systematic and rigorous,
attempting to identify and dene each part of the design process to meet specic
goals. For example, a client requests a poster to promote its products inside a retail
store. The convergent approach begins with dening the problem, then moves
to research for clarication. Next, goals are established, a strategy is planned and
executed, and nally the entire project is evaluated to determine its success.
The divergent approach uses a creative, nonlinear process through which
the outcome is not clearly identied and the methods are exploratory. Divergent
problem solving is open-ended and pays less attention to what the client wants.
It works well when the problem is evolving as the process occurs, deadlines are
exible, and a sequential methodology is unnecessary.
We see divergent think-
ing in art, where the nal product is about the journey in making the artwork.
Divergent thinking is a great way to generate ideas at a highly creative level due
to its inherent freedom of expression and lack of specications.
In many cases, we begin with convergent thinking but then explore diver-
gent thinking when executing our designs. Great designs are typically a product
of both approaches.
two-, three-, and Four-Dimensional Design
Design problems can be solved using 2-D, 3-D, and 4-D designs generated
from convergent and divergent problem solving. Manipulation of assets such
as text, images, messages, people, sets, lighting, materials, and moving footage
are involved based on the type of design.
Two-dimensional designs have width and height. They are built with line,
shape, texture, value, and color; they thereby gain inuence and achieve a
gestalt through unity and variety in forms and color. Two-dimensional designs
consist of at visual patterns and still image representations created to evoke a
response from viewers based on sensual stimulation or rational thought. Two-
dimensional designs encompass all print communications, including drawing,
painting, printmaking, photography, and graphics. Even three-dimensional
images created using modeling programs such as Autodesk Maya are output as
two-dimensional frames that are used in animation, television, or lm work.
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