
34Amaro Forests - Chap 30  1/8/03  11:54 am  Page 349
349 Landscape Visualization with Forest Growth Simulators 
process models. The opposite development can be seen for the growth simulator 
TRAGIC++ (Hauhs et al., 1993, 1995, 1999; BITOEK, 2002a). 
Forestry-related individual-tree-based growth models, such as 
BWIN  and SILVA, 
differentiate the individual tree into only a few compartments, such as root, stem 
and crown. Functional–structural growth models identify a much larger number of 
compartments. They model specific functionalities for the compartments, and the 
result of the simulation typically depends on the generated structure within the 
individual tree. One approach of this type uses so-called L-systems (Lindenmayer, 
1968). The idea of a rule-based behaviour of tree growth has been implemented in 
the ‘growth engines’ of 
GROGRA  (Kurth, 1994, 1999) and AMAP  (de Reffye and Blaise, 
1993). 
Parallel to the development of sophisticated growth simulators, visualization 
technologies also advanced to new levels. T
raditional media such as graphs and 
maps can now be generated with a few mouse clicks. The production of maps, 
especially, gained much greater efficiency with the introduction of geographical 
information systems (GIS). These systems even enable the user to create 3D maps 
with very little effort. One step further is the creation of 3D scenes based on tech-
nology standards such as 
VRML, OPENGL  and DIRECTX  (see Seifert, 1998). These are 
used at different levels of resolution and quality as visualization tools in all of the 
mentioned growth simulators. Most of the difference is caused by the high 
demand of computation capacities for these visualization technologies, and their 
varying availability. 
The generation and processing of large quantities of data has become common 
thr
ough use of the described technologies along with effective tools for data storage 
and transfer. The spatial context of forestry-related data calls for GIS functionalities. 
To transfer data of complex and variable structure among independent modules of 
different standards, tools such as XML have been developed. The eXtensible 
Markup Language is a mechanism to identify structures (content such as words, pic-
tures, etc. and some indication of what role that content plays) in a document 
(ASCII file, stream, etc.). 
Besides the exchange of information among the software packages, one major 
task is the appr
opriate transfer to the user. For the realization of communication and 
interactivity between the user and the software, the graphical user interface (GUI) 
became the standard with the introduction of the Apple Macintosh. Today, conve-
nient developer kits enable the engineering of adapted GUIs. 
Methodology 
The three modules concept 
As the general structure of our forestry-related information system we concentrate 
on thr
ee main components: simulator, database and visualization tools (Knauft, 
2000). This structure has been realized to various degrees of integration in profes-
sional forest information systems (
ABIES, FOGIS–INTEND Kassel), as well as in academic 
systems (
VIWA, TRAGIC, FORCITE). 
The availability of efficient tools such as GIS, forest growth simulators and tree 
or landscape visualization tools, combined with limited financial r
esources, favours 
a modular concept. Table 30.2 presents an overview of the criteria which have 
influenced the selection in the presented applications.