
Copyright © National Academy of Sciences. All rights reserved.
The Future of Computing Performance:   Game Over or Next Level?
66  THE FUTURE OF COMPUTING PERFORMANCE
limits, innovations are leveraged to overcome these limits. At the same 
time, they set the stage for a  fresh round of incremental advances that 
eventually overtake any remaining advantages of the older technology. 
That technology-innovation cycle has been a driving force in the history 
of computer-system performance improvements. 
A very early electronic computing system, called Colossus,
7
 was cre-
ated in 1943.
8
 Its core was built with vacuum tubes, and although it had 
fairly limited utility, it ushered in the use of electronic vacuum tubes for 
a generation of computer systems that followed. As newer systems, such 
as the ENIAC, introduced larger-scale and more generalized computing, 
the collective power consumption of all the vacuum tubes eventually lim-
ited the ability to continue scaling the systems. In 1954, engineers at Bell 
Laboratories created a discrete-transistor-based computer system called the 
TRADIC.
9
 Although it was not quite as fast as the fastest vacuum-tube-
based systems of the day, it was much smaller and consumed much less 
power. More important, it heralded the era of transistor-based computer 
systems.
10
 In 1958, Jack Kilby and Robert Noyce separately invented the 
integrated circuit, which for the first time allowed multiple transistors to 
be  fabricated  and  connected  on a  single  piece  of  silicon.  That  technol-
ogy was quickly picked up by computer designers to design higher-per-
formance and more power-efficient computer systems. This technology 
breakthrough inaugurated the modern computing era. 
In 1965, Gordon Moore observed that the transistor density on inte-
grated circuits was doubling with each new technology generation, and 
he projected that this would continue into the future.
11
 (See Appendix C 
7 
B. Jack Copeland, ed., 2006, Colossus: The Secrets of Bletchley Park’s Codebreaking, New 
York, N.Y.: Oxford University Press.
8 
Although  many  types  of  mechanical  and  electromechanical  computing  systems  were 
demonstrated before that, these devices were substantially limited in capabilities and de-
ployments, so we will leave them out of this discussion.
9 
For a history of the TRADIC, see Louis C. Brown, 1999, Flyable TRADIC: The first air-
borne transistorized digital computer, IEEE Annals of the History of Computing 21(4): 55-61.
10 
It  was  not  only  vacuum  tube  power  requirements  that  were  limiting  the  computer 
industry back in the early 1060s. Packaging was a significant challenge, too—simply mak-
ing all the connections needed to carry signals and power to all those tubes was seriously 
degrading  reliability, because each  connection had to be  hand-soldered with some prob-
ability of failure greater than 0.0. All kinds of module packaging schemes were being tried, 
but none of them really solved this manufacturability problem. One of the transformative 
aspects of integrated circuit technology is that you get all the internal connections for free 
by a chemical photolithography process that not only makes them essentially free but also 
makes them several orders of magnitude more reliable. Were it not for that effect, all those 
transistors we have enjoyed ever since would be of very limited usefulness, too expensive, 
and too prone to failure.
11 
 Gordon Moore, 1965, Cramming more components onto integrated circuits, Electronics 
38(8), available online at http://download.intel.com/research/silicon/moorespaper.pdf.