
themselves!) and strives above all to accommodate the aural skills, expectations,
and sensibilities that listeners ordinarily possess. It is easier than many people
might think to create an auditory interface that is unintentionally tiresome or inter-
nally inconsistent or that requires extensive training or special listening skills.
Once some initial thought has been given to the organization and character of
the listening environment, the first component of the auditory design process is to
work out how sound will be used to convey the task-related information that is
identified in the task analysis. Often, it is also useful to begin developing candidate
sounds for the interface at this time, because this can help to crystallize ideas
about the design; however, this may not always be possible. The mapping from
information to sound should, in many cases, be relatively straightforward, but
in other cases—for instance, with complex data relations—it will generally be
necessary to experiment with a number of ideas. Several examples follow:
F Event onsets intuitively map to sound onsets.
F Level of priority or urgency can be represented systematically with a variety
of parameters, including rhythm, tempo, pitch, and harmonic complexity
(e.g., Guillaume, Pellieux, Chastres, & Drake, 2003).
F Drawing attention to, or indexing, a specific location in space—a form of deixis
(Ballas, 1994)—can be accomplished with three-dimensional audio-rendering
techniques.
F Emotional context can be conveyed with music or musical idioms.
F Distinct subclasses of information can be mapped to different timbres; ranges
can be mapped to linearly varying parameters.
F Periodicity can be mapped to rhythm.
Many more examples could be given. Often, there will be more than one dimen-
sion to convey about a particular piece of information and in such instances auditory
parameters are frequently combined. An auditory alert, for example, can pack
onset, event identity, location, level(s) of urgency, duration, and confirmation of
response into a single instance of sound (Brock, Ballas, Stroup, & McClimens, 2004).
Producing the Sound
As mappings and candidate sounds for the interface are developed, another factor
the auditory designer must address is how the final sounds will be produced,
processed, and rendered. Although an introduction to the technology of sound
production was given in Section 5.2, the emphasis there was primarily on compu-
tational techniques for the synthesis of sound. Other means of sound production
include live sources and playback of recorded and/or edited material. In addition,
many auditory applications require sounds to be localized for the listener, usually
with binaural filtering or some form of loudspeaker panning. And some tasks
allow or require the user to control, manipulate, assign, or choose a portion or
all of its auditory content.
5 Auditory Interfaces
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