
      V 
 
Preface 
 
 
This book is an assembly of essays on state of the art concepts, methodologies, and sys-
tems in the fast moving field of humancomputer interaction. Twentyone chapters describe 
either progress in main themes or introduce totally new themes, never conceived before.  
As the use of mobile devices proliferates, a major challenge is how to present effectively 
visual information on a limited realestate. K.B. Lee introduces Zoomable User Interfaces 
(ZUI) to address this problem.   
R. Michalski examines the effect of graphical panel’s characteristics on usability.  He fur-
ther connects this to gender differences.  
N. Juristo et al. argue that particular usability issues have a significant impact on soft-
ware design and thus, need to be considered early in the development cycle, stating with the 
requirements formulation.  
F. Naya et al. introduce Computer Aided Sketching (CASk) as a means to bridge the dis-
connect between CAD and the initial design stages of a product.  
S. Nilsson provides a detailed account of Augmented Reality (AR) as the technology that 
aims to merge the real and virtual world. AR is seen not only as a productivity enhancing 
tool but also as an entertaining spice to the daily routine.  
R. de Oliveira and H.V. da Rocha, propose multidevice design via the maintenance of a 
Consistency Priorities hierarchy defined in three levels. The first two levels give support to 
the user’s expectation, while the third level provides task personalization.   
M. Ferre et al. introduce MasterFinger2, a novel twofinger haptic interface that im-
proves haptic interaction. The interface is based on an open architecture, which allows the 
control of each finger independently via Ethernet.  
J. Park and S.H. Park address the issue of effective visual interfaces in vehicle information 
systems and aircraft cockpits.  The aim is to reduce cognitive workload, which is paramount 
to safety in vehicular and avionic applications. 
D. Shastri et al. describe a new contactfree methodology to measure the cognitive load 
arising when the vehicle driver speaks at the same time over the cell phone.  This technol-
ogy opens the way for objective usability measurements in vehicular applications and more.  
S. Rangarajan et al. describe a novel multimodal system combining a pressure sensing 
floor and a visual motion capture system.   
X. Ren et al. introduces the Adaptive Hybrid Cursor technique that takes advantage of 
pressuresensitive input devices.  In fact, pressure is used to control the zoom ratio of inter-
face contents.  
U. Seifert and J.H. Kim delve into cognitive musicology as a novel approach to hu-
manrobot interaction in artistic contexts.  
B. Sener and O. Pedgley address the inadequacies of 3D CAD systems in the early (and 
most creative) stages of industrial design.  
Y. Lu and S. Smith present a new type of ecommerce system, AR ecommerce, which 
visually brings virtual products into real physical environments for user interaction.