
Eventually, you’ll need to consider your budget when deciding upon elements
like location. Small-budget films can’t usually afford a surplus of location
shifting, so if you’re writing for a smaller production company, you’ll want to
limit your landscape a bit. However, when you’re first creating a story, I sug-
gest dreaming large. Go where the story seems to want to go; you can always
scale back later.
Your use of time
It’s crazy to suggest that you’ll know exactly where your story’s going at the
start of a first draft. You probably won’t. And you don’t need to — not yet.
But consider how much time your story intends to span because it will affect
your opening sequences. You’ll also want to know if your plot moves chrono-
logically forward, or if you intend to jump between past, present, and future. I
describe dramatic time clocks in Chapter 5, but suffice it to say that scripts
spanning generations unfold differently than those spanning a few days or, in
the case of films like My Dinner With André, those spanning a single
evening.
You’ll want to alert your audience early to the time choice you’ve made.
How? If you’re writing an epic historical drama, the first image may be of a
city that’s been destroyed in war. If you’re writing an intimate family affair,
you may begin with shots of various characters going about their morning
routines. If your movie propels the audience ever forward, the audience will
assume that you’ll continue that trend. If you plan to jump around, you may
follow a scene set today with a scene set in 1945. You may allow a character
to reference time travel or muse about the future. You can employ a flashback
right away. You can solve the problem in numerous ways, but remember, an
audience will assume that your plot will be current and chronological unless
you tell it otherwise.
How do you suggest alternate time periods? If you’re writing a period piece,
you might let the costumes, a description of the city, and the type of vehicles
present or absent orient your audience, or you may precede the action with
a caption reading, “Italy, 1886.” If you’re inventing a time period, as the Star
Wars trilogy does, find a way to alert the audience that it’s about to enter a
strange place and a strange time. Star Wars launches each movie with an
informative prologue that scrolls through space. Whatever technique you
employ in the first 10 to 20 pages, you can use it again later because the
audience will be prepared.
The atmosphere
Layer in the atmosphere or tone of your story. Some films do so immediately.
Five minutes into the movie Jaws, the audience knows that it’s watching a
horror film. Waiting for Guffman introduces its mock-umentary tone right
away with interviews of highly exaggerated character types. Some films do
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Part II: Breaking Down the Elements of a Story
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