
Crucial information arrives too easily. I go to movies to see people
struggle, to battle each other for control of something that they want.
Your heroes are only strong because an audience witnesses their strug-
gle. Nothing in life is easy. If your hero’s life is simple and easy, not only
will I refuse to believe it, I may resent it as well.
A character’s actions contradict each other. This item refers to consis-
tency, and consistency refers to the ultimate goal. If your character
always moves toward one goal, her actions remain consistent in their
purpose. If her goal shifts, or if she behaves erratically for seemingly no
reason, I’ll leave the theater frustrated and bewildered.
A character disappears with hasty explanation or no explanation at
all. This phenomenon occurs either because, in crafting the protagonist,
you’ve forgotten a smaller character or because you found that you had
one too many people to track and didn’t know how to write one out.
A character bursts onto the action with little or no setup. This phenom-
enon occurs either because you knew this person was coming but failed
to allow for it in your opening or because you need to solve a problem in
the script and are hoping that a new character will do it for you.
Problems are solved without combat of any kind. Characters are only
interesting when they’re making choices, gaining knowledge necessary
to make choices, or acting on choices that they’ve already made. They
should make events happen, not let events happen to them.
Your opening may solve some of your plausibility difficulties. Those first 15
to 30 pages establish what can and can’t happen in the script. If you want me
to believe in a car that travels through time, introduce me to its inventor
right away (Back to the Future). If you want me to consider racial stereo-
types immediately (Crash), open with two black teenagers walking through
wealthy, suburban Los Angeles talking about how people assume that they’re
gangsters. If you intend to introduce a character much later, create a world in
which I’m used to surprised visitors. You might also mention the character in
earlier dialogue, so that the name precedes its owner.
There is a distinct difference between suspension of disbelief and improbabil-
ity. Suspension of disbelief refers to an audience’s willingness to believe
fantastical or extraordinary situations out of a desire to enjoy the story.
Audiences suspend their disbelief because they’re enthralled by the plot,
and they want to believe that it could happen. An improbable script presents
something as fact that cannot be, but it does little to convince the audience
of its worth. It often happens with the best intentions. Writers are on a tight
deadline, desperate for a next payment, or they’re furious with one stubborn
portion of the script and ready to be done with it. In any case, they reach a
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