HOW MUCH OF THE THIRD DIMENSION?
An important issue in determining whether a three-dimensional or
two-dimensional design is appropriate is the nature of what is to be
displayed. Some data already has three-dimensional spatial properties; for
example, architectural designs, and data from the physical and biological
sciences.
On the other hand, many kinds of data and concepts are not inherently
spatial. Typical examples are business statistics, social networks, and the
myriad of abstract concepts people have developed to cope with the world
(education, economic value, causality, to name a few). Some people have
tried to use three-dimensional representations for these kinds of things,
believing that because we live in a three-dimensional world, three dimen-
sions must be better than two. is argument fails to take into account the
fact that we do not perceive three dimensions. Even saying that we per-
ceive 2.5 dimensions is a considerable exaggeration because the informa-
tion we pick up from the towards-away direction is much less than half
of what we get from the other two. Attempts to show abstract non-spatial
data using three-dimensional views have not been successful mostly
because the information is not displayed clearly and because getting
around in three dimensions is much harder than navigation in two dimen-
sions. e cost of getting a good viewpoint in three dimensions is almost
always higher than clicking to follow a hypertext link or zooming in two
dimensions. is makes visual queries expensive and slows down the cog-
nitive process. ree-dimensional information mazes are especially to be
avoided since it takes people a long time to generate a mental map of such
a space. On the other hand, a primarily two-dimensional design with a
judicious use of depth can be useful because it allows for eff ective ways of
layering information.
Even when designing a truly three-dimensional virtual information
space is justifi ed because the data to be displayed has important three-
dimensional properties, 2.5-dimensional design principles should still
be applied. Any time we take the viewpoint into account we are making
a 2.5-dimensional design decision. is is because the viewpoint aff ects
the visibility of things in the image plane, which is a two-dimensional
representation. Often it is useful to mix two-dimensional design ele-
ments with three-diemensional design elements. Navigation controls
should always be visible on the screen and have a size such that they can
be easily selected. erefore, many three-dimensional interfaces actu-
ally have two-dimensional controls placed in the margin. Text labels
should be laid out in the image plane, even though they are attached to
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