
ChaptEr 3 Design: Elements and Principles 83
9. Background. Maintain a high contrast between text and image for maxi-
mum readability and legibility. Avoid using reversed-out text (white text on
a dark background) at small point sizes. Reversed-out serifs are hard to read:
when using reversed-out type, use sans serif typefaces.
10. Serif vs. sans serif. Serif typefaces have cross strokes (tails) at the edges
of the letters. They are commonly used in text type because they are easy
to read. The New York Times is set in Times New Roman, a serif face that
has an eloquent legibility and is very easy for the eyes to digest. Serif fonts
are more organic because of their owing forms. Sans serif typefaces have
sharp edges and a modern look. They work well in headlines and in reverse
type. The right mix of serif and sans serif typefaces creates visual contrast
and helps the eye recognize a composition’s primary, secondary, and inter-
mediate type elements.
11. A nal rule. Never use together two typefaces that are in any way simi-
lar. For consistency, type should be exactly the same. Use the same font
throughout a piece, creating contrast through size and weight. Or, for vari-
ety, use contrasting typefaces: mixing serif and sans serif faces. There are
only two approaches: exactly the same or completely different.
Design Principles
To illustrate the principles and techniques of design, I have utilized the work
of Alvin Lustig (1915–1955), a communication specialist who incorporated his
subjective vision into graphic design. Lustig was a designer, printing expert, and
researcher. He, along with Paul Rand, was inuential in introducing the New
York School style of design to the world. The New York style incorporated the
manipulation of visual form and the skillful analysis of communication content
(Meggs 2006, 374–76).
Unity is the quality of connectedness that inhabits our designs. Our task is to
take different parts and create a whole image that generates a gestalt, with the
different elements coexisting in harmony. In the previous section on design
devices, we discussed methods for creating unity, or a gestalt, including the use
of grids, the law of thirds composition, and consistency in layout. Taking these
standard design devices further, listed below are design principles that can be
translated into techniques for achieving visual unity.
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