
ChaptEr 4 Conceptualization and Planning 107
Flowcharts come in various styles: no one style is standard. However, the
owchart must create a clear map for your digital design project. You must
include hierarchical levels and links to make the owchart easy to understand
and to provide a discernable structure for the design of the content—each link
represents an access control that must be designed in the nal Web pages
(Kristof and Satran 1995, 27–33). After creating the owchart, the next step is to
conceptualize the visuals using storyboards.
Storyboards organize visual content into a sequence for the pur-
pose of visualizing a time-based project, such as a Web site, motion
graphics movie, animation, video, or lm. Essentially high-quality
illustrations rather than rough representations (like sketches), sto-
ryboards for lm, video, and animation are typically highly detailed,
but their main goal is to show the sequence of images as it might
play out in the nal production piece.
Storyboards help designers and directors create work that has
a proverbial “beginning, middle, and end,” which insures that the
sequential content makes sense, and has a comprehensible aes-
thetic ow. Because you are trying to illustrate the sequence of shots
or screens, the storyboard for Web projects and motion graphics
work can in some cases be very rough—as long as it is logical. For
broadcast and motion productions, the designer should create a
storyboard of key frames (places that dene the beginning and end
of a smooth transition). For Web sites, the designer should present
the sequence of pages by level (the top level is always the home
page), including pop-ups, to show the interactive connections
between visuals.
We have done the grunt work in the design process up to this
point. We have identied our communication goals, fortied our
message with research, and concepetualized various ideas. Now
we are ready to identify visual solutions. Development of design
projects involves creation, revision, and evaluation.
Create
Digital design creation is covered in part two of this book, where we
actually make stuff using digital design tools. That is denitely the
fun part. After creation comes revision.
Figure4-5 S t o r y -
boards provide a visual
of actions for time-
based and Web produc-
tions key frame by key
frame. Design Micha
Riss and Steve Tozzi.
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