
3.5
DESIGN GUIDELINES
In this section we discuss some important issues in designing a gesture interface.
3.5.1 The Midas Touch
In Greek mythology, the hedonist King Midas helped Dionysius, the god of wine.
As a reward Midas asked that Dionysius make it possible for all that he, Midas,
touched to turn into gold. And so it was until he realized that everything turned
to gold, including his daughter and his food and drink. Seeing his gift as a curse,
he prayed to Dionysius and he was told to pass on the power to a river, Pactolus,
which historically has been rich in gold and other metals.
The relevance of this story to gesture interface design is important: The Midas
touch refers to the ever-returning problem of when to start and stop interpreting a
gesture. As a designer you can expect spontaneous gestures from users all the time
if the goal is natural immersive behavior. Therefore, the gesture recognition must
be very tolerant. Otherwise, users would suffer rigid constraints to their behavior
while in the system. Unfortunately, designers often select rigid constraints as solu-
tions, such as forcing the user not to move between gestures. Alternatively, users
may have a manual trigger that tells the system when a gesture starts and stops.
3.5.2 Cultural Issues
It is widely recognized that nonverbal communication is culturally dependent
(Cassell, 1998; Agliati et al., 2006) in typology (semantics), rhythm, and fre-
quency. Perhaps there are even gender differences, but this is an infant theory
in HCI (Hall, 2006). An important question to ask is whether cultural dependence
is a problem. Conventional interfaces that are international are generally in
English, but most software is available with a series of national language packages,
and people in some nations use different keyboards.
In a gesture interface, this can be translated to selectable gesture vocabularies
if it should become a problem that an emblem is illogical to another culture.
Furthermore, if a culturally dependent gesture is used, this does not necessarily
mean that it is utterly illogical for people of other cultures to learn it.
It is critical to consider cultural aspects when analyzing and developing gesture
interfaces/detectors with a focus on natural human conversation and behavior.
The system must be able to distinguish (and/or synthesize) those parameters on
rhythm, frequency, and typology.
3.5.3 Sequencing
The choice of gestures may depend on your choice of sequencing. Avoiding problems
later in the process is easier if you design the sequencing from the start. Sequence
3 Gesture Interfaces
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