
of real food is perceived, in part, by the tongue. However, displaying food texture
to the tongue is very difficult.
Biting exercises contribute to human health. Some of the many application
areas for the Food Simulator follow:
Training:
The Food Simulator can be programmed to generate various forces
other than that of real food. Elderly people can practice biting with reduced
resistance to the teeth. On the other hand, increased resistance enables younger
people to perceive the difficulty in biting experienced by elderly people.
Entertainment:
The Food Simulator can change the properties of food while chew-
ing. A cracker can be suddenly changed to a gel. The user can enjoy a novel expe-
rience while chewing. This kind of entertainment contributes to the chewing
capability of children.
Food design:
Preferred resistance by the teeth can be found using the Food Simu-
lator. Such findings could contribute to the design of new foods.
This chapter has demonstrated a haptic device that simulates the sense of bit-
ing. The device presents a physical property of food. The Food Simulator has been
integrated with auditory and chemical taste sensations. The chemical sensation
was successfully displayed by a tube and an injection pump.
The device can be used in experiments of human taste perception. Taste is
a multimodal sensation, making it very difficult to control modality by using real
food. The device can display food texture without chemical taste, unlike real food.
This characteristic contributes to experiments in modality integration. Future
work will include the psychological study of sensory integration regarding taste.
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