
they can be broken down further into a set of visual queries that will be
executed by an individual in performing a cognitive task with the prod-
uct. For example, a fi rm of landscape architects might produce design
sketches to reason about how the garden will function for the people who
will ultimately use it. Tasks include reasoning about aff ordances for walk-
ing along paths and over lawns, the need for patio space and fl ower beds.
Visual queries relating to walking or strolling will be best supported by
a design allowing for paths, lawns, and patios to be perceivable as visual
gestalt through the careful use of color, texture, or line.
THE CREATIVE DESIGN LOOP
In a landmark study of the creative design process, Masaki Suwa from the
Hitachi Research Laboratory in Japan and Barbara Tversky of Stanford
University asked a set of advanced architecture students to design an art
museum. e students were videotaped while they sketched designs and later
asked to watch their own tapes and comment on what they had been think-
ing. is study revealed that the designers would often start with a very loose
sketch, usually of a ground level layout, then interpret what they had set down .
ey did not just formulate ideas in their heads and then set these ideas on
paper. e process of sketching was itself a constructive act. e sketch had
the function of dividing the paper into regions of potential architectural
meaning. A line might be considered at one moment as the boundary of a
room, or it might come cognitively to represent the edge of a sculpture gar-
den at one side of a building. Suwa and Tversky later called this constructive
perception and suggested that it is fundamental to the design process.
Experienced architects are also prolifi c sketchers. Bryan Lawson con-
ducted a series of interviews with six leading architects to gain an under-
standing of how they worked.
Of the Spanish architect, Santiago Calatrava,
he wrote: “ Calatrava is an accomplished artist with a fi ne sense of line and
texture, but one senses that his graphical output is never the result of a wish
to produce a drawing but rather to understand a problem . ” [emphasis mine]
One of the most critical characteristics of a sketch is the speed with
which it can be produced and this means that it can also be discarded with
little cost. A designer may easily produce twenty or thirty sketches to fi nd
the solutions to various problems and retain only one.
COGNITIVE ECONOMICS OF DESIGN SKETCHING
Which cognitive operations are carried out purely in the head through
mental imagery, and which cognitive operations result in marks on paper,
can be understood partially in terms of cognitive economics. We can
shuffl e visual concepts in and out of visual working memory several times
M. Suwa and B. Tversky. 2003.
Constructive Perception: A
metacognitive skill for coordinating
perception and conception. Cognitive
Science Society Proceedings.
1140–1144.
B. Lawson. 1994. Design in mind.
Architectural Press .
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