SECTION 11.4 ALL PLANES ARE 3-BLADES 283
The smallest dimension in which the sum of two 2-blades may not be a 2-blade is 4, so
that the addition of lines needs to be forbidden for base spaces of three dimensions or
more. In a base space of two dimensions, it could be permitted, but universality of the
code suggests forbidding it there as well. There must be something special going on in
R
2
that we may be able to generalize and that just happens to look like addition. And indeed,
what is special about 2-D is that any two lines have a point in common (which may be an
improper point at infinity).
•
If the common point is finite, the two lines L and M pass through a common point
p and can therefore be rewritten as L = p ∧ u and M = p ∧ v; then α L + β M =
α (p ∧u) + β (p ∧v) = p ∧ (αu + βv) can generate any line through the point p from
just these two. It gives us the idea to generate a pencil of lines in the point p from
some given lines, and that indeed works in any dimensionality. With a local basis
of n lines through one point in n-dimensional space, you can describe all the lines
through that point as linear combinations.
•
If the common point is the infinite point u, then the lines L and M have a direction
in common and can be written as L = p∧u and M = q∧u. Now linear combinations
produce general lines of the form (α p+βq)∧u = r∧u, all translated parallel versions
of the original lines. This is called a parallel pencil of lines.
In a 2-D base space (with its 3-D homogeneous representation space), one of these two
cases is guaranteed for two lines, so we can add lines blindly.
In n-dimensional space you can translate in n directions (though one of them produces
coincident lines, so it is less interesting). If the lines have no point in common (finite or
infinite), they cannot be added in any useful geometric sense. Simplicity of the algebra
suggests that we forbid adding of lines in all cases so that we have universally applicable
operations. If you really want to make another line through the same point from a given
line, you should rotate it around that point, since that gives much better properties (for
instance, it preserves the weight, and you of course know the plane and angle of their rel-
ative directions since you did the rotation yourself). If you want to make a line parallel to
another line, you should just translate it (rather than adding another parallel line to it);
that gives a more sensible description of where it goes. We will meet rotation and transla-
tion operators in Section 11.8. However, such operations do assume a certain geometry of
the space: rotations are Euclidean, translations are at least affine. If the base space merely
has a projective geometry, you have no choice but to resort to a pencil-like construction;
but then you should remember that you cannot apply it universally.
11.4 ALL PLANES ARE 3-BLADES
A plane Π is determined by three points P, Q, R. By complete analogy to the line, the
3-blade p ∧ q ∧ r represents the plane, and it can be written in several equivalent forms:
p ∧ q ∧ r = p ∧ (q − p) ∧ (r − p) = p ∧ (q − p) ∧ (r − p) = p ∧ A.