
Index
251
and
emotion/affect,
11, 18, 20, 139
Cognitive psychology/science,
8, 10
Coleridge,
Samuel
Taylor,
125
Color(s), 9-10,
64, 66, 67,
124,
128
Columbia
Electronic
Encyclopedia,
46
Communication
technologies, 105,
148—153,
159.
See
also
Cell
phones;
Instant
Messaging; Internet; Text messaging
Company size,
60
Complex systems,
202
Computer
Power
and
Human
Reason
(Weizenbaum),
191
Computers,
41, 71,
136,
139-140,
146, 148,
167,
178,189, 198, 206, 208,
217,219
and
absence
of
physical
feel
of
objects,
80
in
automobiles,
143
for
business,
42
color monitors
for, 9
computer-aided
drawing
tools,
91
computer
rage, 7-8, 138, 139,
158
See
also
Eliza
computer program; Instant
Messaging; Internet;
Software;
Text
messaging
Concentration,
25
Conceptual models,
75,
77(fig.),
77, 142
Consciousness,
11, 37, 38, 53,
110, 125, 137,
151,194.
See
also
Attention
Control theory,
202
Cooperation, 140, 162, 201-202
Cowen, Amy,
52
Creativity,
25-29,
46, 86, 207
Criminals, 144, 145-146
Csikszentmihalyi,
Mihaly,
47-48,
125
Culture,
17, 38, 51, 54, 57, 59, 66, 67, 83, 87,
115,
117
Curiosity,
19, 26,
103, 113, 166,
206
Customer relationships,
88-89
Customization
of
products,
218—220,
222-224
Cuteness, 106, 107, 109, 111,
175
Cyborgs,
209
Damasio, Antonio,
12
Danger,
24, 25, 26, 28, 40, 89,
154, 155, 166,
167,201,204,208
Darley,
John,
144
Deadlock situations, 182,
183
Deakins,
Roger,
128
Decision making, 84,128, 202, 209.
See
also
under
Emotion
Design,
47, 224
aesthetics'
role
in,
19—20
behavioral,
5, 39, 46, 60,
69-83,
85, 97,
105,
115, 215.
See
also
Behavioral-
level
processing
and
changing
affect,
27
co-evolution
of, 66
by
committee
vs. an
individual,
96—98
components
of,
4—5,
6
and
continual use, 107, 109, 111,
112
devious side
of,
92-95
essence
of, 103
failures,
80-81
and
focus
vs.
creativity,
27
human-/user-centered,
81, 92, 93, 97
iterative design
process,
83, 97
and
knowledge
of the
brain,
32
as
process,
225
as
product,
64
reactive,
123
reflective,
5-6,
38, 39, 44, 45, 58, 60, 67,
83-89,
91, 97,
104, 105, 215-217.
See
also
Reflective-level processing
and
tasks,
58, 71
and
trust,
141-143
Universal Design,
78
visceral,
5, 37, 39, 44, 60,
65-69,
74, 97,
123,214-215.
See
also
Visceral-level
processing
Designing
Pleasurable
Products
(Jordan),
105
Designing
Sociable
Robots
(Breazeal),
191
Design
of
Everyday
Things,
The
(Norman),
3,8,
70, 75
Desire, 103,
114,201
Diamond
Age,
The
(Stephenson),
170-171
Dick, Philip
K., 176
Diesel
stores,
92, 93, 94, 95
Digestive system,
12
Digital
cameras,
50-51,
219.
See
also
Photographs
Do
Androids
Dream
of
Electric
Sheep?
(Dick),
176
Dourish,
Paul,
224
DeWALT battery charger, 118(fig. 4.7a),