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LT (Late Transcendental)
CONFIRMING PAGES
182 CHAPTER 3
..
Applications of Differentiation 3-10
EXERCISES 3.1
WRITING EXERCISES
1. Brieflyexplainin terms oftangentlineswhytheapproximation
in example 1.3 gets worse as x gets farther from 8.
2. We constructed a variety of linear approximations in this sec-
tion. Some approximations are more useful than others. By
looking at graphs, explain why the approximation sin x ≈ x
might be more useful than the approximation cos x ≈ 1.
3. In example 1.6, we mentioned that you might think of using a
linear approximation instead of Newton’s method. Discuss the
relationship between a linear approximation to
3
√
7atx = 8
and a Newton’s method approximation to
3
√
7 with x
0
= 2.
4. Explain why Newton’s method fails computationally if
f
(x
0
) = 0. In terms of tangent lines intersecting the x-axis,
explain why having f
(x
0
) = 0 is a problem.
In exercises 1–6,find thelinear approximationto f (x)atx x
0
.
Use the linear approximation to estimate the given number.
1. f (x) =
√
x, x
0
= 1,
√
1.2
2. f (x) = (x + 1)
1/3
, x
0
= 0,
3
√
1.2
3. f (x) =
√
2x + 9, x
0
= 0,
√
8.8
4. f (x) = 2/x, x
0
= 1,
2
0.99
5. f (x) = sin3x, x
0
= 0, sin(0.3)
6. f (x) = sin x, x
0
= π, sin(3.0)
............................................................
In exercises 7 and 8, use linear approximations to estimate the
quantity.
7. (a)
4
√
16.04 (b)
4
√
16.08 (c)
4
√
16.16
8. (a) sin(0.1) (b) sin(1.0) (c) sin
9
4
............................................................
In exercises9–12, use linear interpolation to estimate the desired
quantity.
9. A company estimates that f (x) thousand software games can
be sold at the price of $x as given in the table.
x 20 30 40
f (x) 18 14 12
Estimate the number of games that can be sold at (a) $24 and
(b) $36.
10. A vending company estimates that f (x) cans of soft drink can
be sold in a day if the temperature is x
◦
F as given in the table.
x 60 80 100
f (x) 84 120 168
Estimate the number of cans that can be sold at (a) 72
◦
and
(b) 94
◦
.
11. An animation director enters the position f (t) of a character’s
head after t frames of the movie as given in the table.
t 200 220 240
f (t) 128 142 136
If the computer software uses interpolation to determine the
intermediate positions, determine the position of the head at
frame numbers (a) 208 and (b) 232.
12. A sensor measures the position f (t) of a particle t micro-
seconds after a collision as given in the table.
t 5 10 15
f (t) 8 14 18
Estimate the position of the particle at times (a) t = 8 and
(b) t = 12.
............................................................
In exercises 13–16, use Newton’s method with the given x
0
to
(a) compute x
1
and x
2
by hand and (b) use a computer or calcu-
lator to find the root to at least five decimal places of accuracy.
13. x
3
+ 3x
2
− 1 = 0, x
0
= 1
14. x
3
+ 4x
2
− x − 1 = 0, x
0
=−1
15. x
4
− 3x
2
+ 1 = 0, x
0
= 1
16. x
4
− 3x
2
+ 1 = 0, x
0
=−1
............................................................
In exercises 17–22, use Newton’s method to find an approximate
root (accurate to six decimal places). Sketch the graph and ex-
plain how you determined your initial guess.
17. x
3
+ 4x
2
− 3x + 1 = 0 18. x
4
− 4x
3
+ x
2
− 1 = 0
19. x
5
+ 3x
3
+ x − 1 = 0 20. cos x − x = 0
21. sin x = x
2
− 1 22. cos x
2
= x
............................................................
In exercises 23–28, use Newton’s method [state the function f (x)
you use] to estimate the given number.
23.
√
11 24.
√
23 25.
3
√
11 26.
3
√
23
27.
4.4
√
24 28.
4.6
√
24
............................................................
In exercises 29–34, Newton’s method fails for the given initial
guess. Explain why the method fails and, if possible, find a root
by correcting the problem.
29. 4x
3
− 7x
2
+ 1 = 0, x
0
= 0
30. 4x
3
− 7x
2
+ 1 = 0, x
0
= 1
31. x
2
+ 1 = 0, x
0
= 0
32. x
2
+ 1 = 0, x
0
= 1